- this variables will be passed in plugin's environment, in later release SwiftBar will provide a UI to change values for these variables.įor binary plugins metadata can be added as an extended file attribute:.false - doesn't wrap plugins in Bash when running.#true - refreshes plugin on click, before presenting the menu.SwiftBar adopts metadata format suggested by BitBar: Metadata is used in the About Plugin screen in SwiftBar. It is recommended to include metadata in plugin script. Empty if OS didn't sleep since SwiftBar launch. Last OS wake from sleep date and time, ISO8601. ![]() The third part of the macOS version (e.g., 1 for macOS 11.0.1) The second part of the macOS version (e.g., 0 for macOS 11.0.1) The first part of the macOS version (e.g., 11 for macOS 11.0.1) The path to data folder, individual per pluginĬurrent macOS appearance ( Light or Dark) The cache to data folder, individual per plugin The running SwiftBar build number ( CFBundleVersion) The running SwiftBar version number (in x.y.z format) When running a plugin, SwiftBar sets the following environment variables: Variable If item is in header, hotkey will show the menu otherwise, hotkey will launch associated action. Plugin Script will be executed on item clickīash script will be run in the background, instead of launching the Terminal Template images are not intended to be used as standalone images and are usually mixed with other content to create the desired final appearance. Template images consist of black and clear colors (and an alpha channel). Same as image, but the image is a template image. Marks a line as an alternative to the previous one for when the Option key ( ⌥) is pressed in the dropdown. When set to False, item will not be displayed in dropdown menu, but will be cycled in the menu bar. Requires: symbolize=false when setting to true.ĭisables parsing of SF Symbols (e.g., "SF Symbols Test :sun.max: :cloud.fill: :gamecontroller.fill: :bookmark: :sun.dust:" → ). Conflicts with: symbolizeĭisables parsing of GitHub style Emojis (e.g., :mushroom: into □). The full title will be displayed in a tooltip.Įnables support of ANSI color codes. Trims item text to a provided number of characters. Sets size for SF Symbol image embedded in text If you fame multiple SF Symbols you can provide different colors by adding index, like this sfcolor2Įnables markdown support in menu title for **bold** and *italic* If only one color is provided, it is used for both light and dark appearance. ![]() Use | to separate parameters from the title. Each parameter is a key-value separated by =. is an optional set of parameters\modificators."Item Title" can be any string, this will be used as a menu item title.You have one or more lines in the header. Each - after the first one will be interpreted as a menu separator. Body: responsible for dropdown menu contents.Header: responsible for what you see in the menu bar.When parsing plugin output SwiftBar recognizes the following blocks: Plugin API is adopted from the BitBar, which means that SwiftBar can run any existing BitBar plugin. Script errors should be redirected to STDERR. Script should produce output ( STDOUT) in the required format (see next chapter). When SwiftBar detects a new file in Plugin Folder it makes this file executable if needed and runs it. Plugin is an executable script in the language of your choice. Plugin position will be remembered unless you change the name of the plugin file, in which case they'll need to be re-positioned again. ![]() However, you can reorder how they appear by holding down Cmd and dragging them (this process can sometimes also be used on some other non-SwiftBar icons in the menu bar too). Whether you are using a plugin from the plugin repository, or creating your own, plugins will initially appear in the menu bar in no pre-determined order. Should be a number + duration modifier (see below)
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